

The Coalition cleaned it up a bit for Gears of War 4, and now you get a big fat arrow pointing in the direction your character is going to go. The old UI graphics showed a man near a wall and an arrow that pointed in some direction. The Coalition's new UI displays what direction your character is actually going to go in much more clearly than the old Epic one, another major benefit for PC. Ultimately though, we were impressed with how the new game plays on the mouse and keyboard setup. Controllers have always worked fairly intuitively for the games, and that’s largely because of the movement patterns - cover-based movement systems, as revolutionized by Gears, just get less “confused” by analog input than by keyboard input. We’ve played the originals on Xbox with the Xbox controller and were a little skeptical about how the game would play with a mouse and keyboard, given Gears’ traditional favor for dual-thumbstick input, but it worked out well. 25 years older, Marcus Fenix still looks more like a bicep drawn by Rob Liefeld than a human.īesides being our first experience with the Windows 10 store, this was also our first real experience with Gears of War on PC. As with all the previous titles, females characters still look pretty human. One of the characters in this game - Del - even appears to have a neck. The Coalition may have taken over development from Epic, but they’ve also come a long way in design from the first Gears of War. The odd, not-entirely-human look of the characters has become a dedicated part of the franchise, and GoW4 remains true to that aesthetic. Now, the Gears of War franchise is five majors titles in, with novel, comic, and board game adaptations. Every male character seems have a jaw like a brick, or Robert Z’Dar, and the armor looks built of heavy metals. One of the perennial remarks about the Gears of War franchise has always been the game's character design. Against a backdrop of superfluous gore and chainsaw-guns, the Lancer, Gears of War 4 has established itself as one of the meatiest, most visceral shooters on the market. Then there's the trademark thickness of the characters even normal humans stand out against other games. With a controller, the dual thumbsticks of an Xbox controller suit maneuvering through cover and “locking” to walls. There are good reasons for the success of the franchise. We’re here to give it a pass on the keyboard and mouse. Gears of War, it seems, has become something of a gold standard of third-person shooters for play with dual-shock controllers. Third-person shooters in general have never had as big of a following on PCs as they have on console. The Gears of War franchise may be 10 years old, but this fourth title is only the second to make its way to PC.
